Tuesday, January 4, 2011

Bound and Determined! Also Course Plan

I'm bound and determined to get this darned blog to the point where I'm updating it regularly. No better time than the Present, eh?
So, here's a basic course plan to get myself the experience required to become good at Game and Level Design:
January - Unrealscript, Box Model, Dragon Age Basics, Elder Scrolls Construction Set Basics
February - UDK Project, Sub-D Model, Dragon Age Advanced, TESCS Basics
March - UDK Projects, Morph Targets, Dragon Age Module, TESCS Advanced
April - UDK Projects, Props, Dragon Age Module, TESCS Module
May - UDK Projects, More Props, Dragon Age Module, TESCS Module

The unrealscript stuff is programming in Unrealscript. The Box Model is a Joan of Arc model that you might have seen me doing. The DA Basics are a set of tutorials dealing with the Dragon Age Toolset, TESCS is the toolset for Oblivion, which I'll be using to create some quests.
The projects are:
QSteam World(Placeholder Title) - This is a 2-4 player Steampunk Action RPG that I'm working on. Currently, it is in a set of spreadsheets, outlining something resembling a Pen-and-Paper system. GDD is available for those who wish to read about it.
Project ACIDA - This is another Action RPG/Stealth Action game. Still working out some various things about it, but basically it's about a spy/assassin who's going through and stopping a rebellion from destroying the stability on Deepgate Colony.
Morph Targets - Basically, creating morph targets to work with a model allows designers to quickly create models by moving around sliders. I'm pretty sure they used this method to create all the models in Despicable Me.
Props - I need to make a lot of props. I'm talking like thousands. I'm classifying props as clothes/armor, weapons, etc.
The Dragon Age and TESCS Modules are pretty vague right now. I have a good idea of the TESCS module, but DA, I'm not sure. I'll update later.
Any criticisms, comments? Please let me know. Also, if you want to learn how to use UDK and the other construction sets, Please, let me know, and we can work something out.

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